by: SurveyorPete – Thursday, 28 June 2018
Originally posted in https://www.seaofthieves.com/forum/topic/65315/the-difficulty-with-scoring-kills-and-sinks
From time to time you see suggestions for earning experience points for PvP kills, and sinking other ships; or experience / commendations for killing so many skellies, or for bounty systems, whereby "aggressive" pirates or crews get a price on their head, and you can earn gold for killing/sinking them. Or suggestions like when defending or attacking a skull fort, if you sink another ship X times, then they get kicked to another server.
The difficulty with all such suggestions is determining who scores a kill or a sinking. While it is often clear who wins a melee between two pirates or a pirate and a skelly, just as often it may not be obvious who killed who.
Finally, how do you gauge who is "aggressive"? Two ships encounter each other, but neither fires a shot. One sends a swimmer with a powder keg to sink the other; but he is shot by a sniper before he gets too close. Who was the aggressor?
If there was a bounty system, and you attack someone with a price on their head, do you get a price on your head for being aggressive? What if you already have a (higher) price on your own head? How does the game know you being a bounty hunter vs. being just a more aggressive PvPer?
Please stop the suggestions regarding gold, experience, commendations and bounties for killing people and skellies; or for sinking other pirate ships. Ultimately there is no way to make them work in a fair and consistent manner.